Monday, November 21, 2016

MBTI Personality Types

Samson Aster - ENFP
Mercy Mendoza - ISFJ
Mara Mendoza - INFP
Eon Harken - ENFJ
Sovran de Vaux - ESFP
Thanatas Kraisorn - ISTP
Ricia Fraga - INFJ
Zoe Loi - INTJ
Fulcanelli Paramirum - ENTP
Veer Thakur - ESFJ
Nuira Wingrave - ESTP
Remiel Bain - ENTJ
Sachiel Bain - ISFP

Wednesday, November 16, 2016

Runic Arrays

Magic spells in the world of the Godtypes, known as Bindings or simply "miracles", always fall within the domain of a single rune from the Armanen Futharkh. While runology and Bind-crafting are commonly regarded as two entirely independent studies, the creation of Bindings regularly falls into the domain of the 18 runes, though this specific knowledge often falls outside the crafter's knowledge.
Each Thaumaturge will possess anywhere from 1 to 18 Runic Arrays, also known as wards, which take the shape of a hexagon and manifest a single rune each at any given time. While Godtypes seem to command an infinite, uncountable quantity, the number of wards ultimately determines the complexity of the Bindings a Theurgist can maintain, though only gods and Thaumas proficient in runology are physically able see the wards and rune manifestations.

The 1st: Fa
Color: red
  • Emotional relief
  • Fire magic
The 2nd: Ur
Color: red-orange
  • Endurance
  • Healing
  • Time reversal
  • Resurrection
The 3rd: Dorn
Color: orange-yellow
  • Increasing mental/functional capacity
  • Hinder foes
  • Detecting or destroying weapons
  • Manipulating electronics
  • Lightning magic
The 4th: Os
Color: yellow
  • Breaking free of restraints
  • Increase speed
  • Persuasion
  • Manipulation of sounds
  • Speech and breath control
The 5th: Rit
Color: yellow-green
  • Call for aid
  • Deflect physical attacks and incoming projectiles
  • Orderliness
  • Correction
  • Rewriting history
The 6th: Ka
Color: green-yellow
  • Spiritual connection
  • Return curse to sender
  • Artfulness
The 7th: Hagal
Color: green
  • Extinguish flames
  • Ice magic
  • Enclosure/capture
  • Regeneration
The 8th: Not
Color: green-cyan
  • Calming effects, reconciliation
  • Karma
  • Alteration of Fate
The 9th: Is
Color: cyan-green
  • Manipulating wind, air magic
  • Calming the seas/storms
  • Forcible control, obedience, compelling will
The 10th: Ar
Color: cyan
  • Temporarily blinds enemies
  • Defense against evil forces
  • Confusion
  • Glamour
The 11th: Sig
Color: cyan-blue
  • Light magic
  • Navigating darkness
  • Protection of allies
The 12th: Tyr
Color: blue-cyan
  • Turn the tides
  • Wisdom through discovery
  • Spiritual understanding
  • See imprints of the past
  • Necromancy
The 13th: Bar
Color: blue
  • Creativity in song
  • Water magic
  • Predestination
The 14th: Laf
Color: blue-violet
  • Knowledge
  • Earth magic
  • Altering the laws of nature
The 15th: Man
Color: violet-blue
  • Increase bodily function
  • Power, prowess, and foresight
The 16th: Yr
Color: violet
  • Seeing and striking targets at a distance
  • Detect falsehood
  • Black magic
The 17th: Eh
 Color: violet-red
  • Law of attraction
  • Binding contracts
  • Duality
The 18th: Gibor

Color: red-violet (magenta)
  • Creates union
  • Gift of life
  • Aether magic
  • Cosmic consciousness
  • Divine principle

Wednesday, September 7, 2016

The Sinner's Logbook: Chapter 1

Entry xxx,xxx,xx0




…I think if we all went about business with that assumption in mind, we’d have been a whole lot happier when reality swung around and blew our sorry-ass expectations to kingdom come.

Thing is, when you aim to make miracles from an absolute pile of bullshit, you shouldn’t expect to go very far. Simple truth of the matter, take it or leave it. Even the best of us get royally screwed over by life, because idealistic concepts like “justice” and “fairness” don’t just happen by default—we will them into existence.

And sometimes, despite a lifetime of dreaming and scheming and trying not to die for your vision, none of it comes remotely close to working out. Not only that, maybe it blows up in your face; it kills you, and you lose everything in the wake of your failure: property, people; you name it.

Those loved ones hardly deserve to get caught by your shrapnel, the undertow of your fall, but hey, that’s life. No one said it would be easy, or that everything would turn out fine, the way you planned it.

At the point we were at, everyone was just groping blindly on the ground for their “happy ending”, not really knowing with well-grounded confidence if that sort of thing was even within reach.

I want to call it a calculated risk, but when the fate of the entire world rests on your shoulders, any kind of stumble on that front basically constitutes apocalypse. And guess what?

We fucked up big time.

No one expected such an awful tragedy to befall the planet Earth, except maybe Remiel Araboth Bain: the so-called “god among gods.” Probably the most pretentious and unrepentant asshole you’d ever meet.

And, he was also the guy I called my father. But only out of necessity--it wasn’t like I was related to him by blood because I’d probably jump off a cliff it that were true and besides, my kind doesn’t reproduce the way the mortals do.

Yeah, Godtypes are orphans at birth. Weird, right?

Now, the big reason any other gods ever clung to Remiel and did his dirty work and killed for his cause was because he had seen the end, he knew what was going down and tried with every fiber in his being to stop it.

In all honesty, I admit, I hate my dad’s guts with a burning passion, but at the same time I can’t discredit his tenacity. Let’s give dad a nice gold star for effort, because he sure as hell tried.

Remiel Bain probably spent upwards of four thousand years waging war on fate, doing everything possible to preserve this faltering reality. It was like defusing a bomb in infinite repetition: staving off disaster until the doomsday clock simply reset itself and began ticking down again.

I seriously wonder if it was even worth it. Remiel sacrificed himself, wound up dying for his trouble, and then the world went out in a big ball of metaphorical smoke and flame regardless. What a slap in the face. It’s hard not to feel sorry for the poor son of a bitch, but he screwed me over enough times that I kinda don't have the energy to give a damn about him or anything else.

It’s because of his carelessness that everyone died. My brother, our friends, all of humanity…

Even me.

…My hand’s freezing up again. It’s hard to hold a pen straight when it feels like your fingers are falling off.

On the bright side, I’m not rotting or zombified or anything gross like that. And my fingers aren’t falling off for real.

Pray that never happens. It would be awful.

Well. I’m running out of things to write. Maybe some other time. Too tired right now. Just wanna jot this down, so I don’t forget:

Today is the twentieth day of the thirty-nine million, nine-hundred ninety-nine thousand, nine-hundred ninety-ninth month. It’s cold, per usual. I still want to die but I won't. I want to leave the Room but I can’t.

Not yet, anyway.

Three million years down, give or take thirty three thousand something.
At least five hundred eighty million more to go.

Sachiel, I hope to see you soon.

—signed, samson michael aster

Saturday, September 3, 2016

Username Origin - "godtypes"

I was tagged by yukiro_ayshane and audendoll on Instagram to describe my username origin, but I guess that would be pretty straightforward since Godtypes is both the name of my story and the titular superhuman entities described within it.

To get more in-depth, the Godtypes were coined as such when I first started brainstorming ideas for these immortal beings, with "powers typical of the gods." No one real knows if they're actually divinities in mortal guise, or some form of elevated human, or if their origins are more preternatural. Perhaps they came from another dimension or even outer space--the gods themselves can't say for sure, either.

Eventually I started thinking to myself, what can differentiate them from one singular God, or the mythological gods of human invention?

So my gods then earned the formal title of Godtypes. And because I'm lazy, I named both my book and Instagram after them. :'D

Interview with Samson Michael Aster

"Huh, me? Nahhh, I can't be the one you're looking for."

1. Single or taken?
"Best not to ask."
2. Last kiss?
"Probably in my dreams."
3. Girl bff.
4. Guy bff.
"My brother, Sacky. Forever."
5. Height
"A solid six foot-three."
6. Weight
"No idea." (About 200 pounds.)
7. First kiss
8. One secret
One secret.
"Alright, fine. My real name's Samael Bain. There, that make ya happy?"
9. Cats or dogs?
"Neither. Animals don't last long enough for people like me."
10. Theme tune
Danses de travers / Crooked Dances by Erik Satie
11. Insecurities
"Dunno." (Getting close to people.)
12. Age
"Lost count." (Probably around 3 million years.)
13. Turn-ons
"The air conditioner."
14. Turn-offs
"Most people."
15. Regrets
"Everything." (The biggest is his brother's death.)
16. Ambitions
"It's a little late for something like that." (Now, he just wants to make Mercy happy and keep her safe.)
17. Last hug
"If I could have one last hug, I'd want it with someone special."
18. Hobbies
"I've done too much to pick just one."
19. Mood
"Like Russian-style imperial stout." (Dark and bitter.)
20. Random
"Today is the third day of the thirty-ninth million, nine-hundred ninety-ninth thousand, nine-hundred ninety-seventh month. It's cold again, per usual."

Sunday, August 28, 2016


It's been a slow and painstaking process, but I am slowly recreating the characters of the Godtypes universe as resin ball-jointed dolls~♡

My current collection:

GODTYPES characters
  • Iplehouse nYID Mari - Mercy Mendoza
  • Dollclans Rynx + Crobidoll B-Line body - Samson Aster
  • Migidoll Jina + Volk SDGr boy body - Eon Harken
  • Granado Pancho + Ringdoll RGM-body2 - Sovran de Vaux
  • La Légende de Temps Red Dove + Volks SD10 girl body - Mara Mendoza
  • Ringdoll Julia - Nuira Wingrave
  • Dollshe Erica Snow - Viraj "Veer" Thakur
  • Zaoll Luv - Rihtwisnes Iusticia / Ricia Fraga
  • Souldoll Zenith Swinte - Zoe Lôi
  • Switch Taeheo + April Story senior body - Thanatas Kraisorn
  • Migidoll Haru - Toby Albright 
  • Zaoll Muse + Resinsoul 1/3 boy body - Ilya Ozerov
GODSEND characters
  • Dollzone Cosmo + Dollstown 18yrs body - Remiel Bain
  • Soom Super Gem Dia - Sachiel Bain

GOD4BID characters
  • Distant Memory Sunho + Fantasia Doll elder woman body B - Caelan Kyung-min Gilday
  • La Légende de Temps Lazuli + Dollshe 18M Arsene body (incoming) -Tezca Zacatenco
  • Granado Kortes + Spiritdoll Proud body - Daniel Winters
...and others I haven't planned just yet |・ω・)

See also:
Doll Database

Wednesday, August 24, 2016

God's Pledge and Pandemic

Start of Pandemic

     It was not long after the advent of organized civilization that "gods" began to appear before mankind in the form of otherwise normal-looking people, but with the power to perform and create vast miracles. Formally called Godtypes, differing from any singular deity, they aided humankind for centuries to come, with additional gods entering into existence at rare and sporadic points in time. Many powers overlapped with those of their predecessors, but an individual skill set seemingly weakened each time it arose under a new god. This made the older gods more powerful and revered, and most likely to actively wield their supernatural power. However, it was known that gods were widely benevolent people, and attempting to harm one would result in a shock of karmic misfortune.

     Even with the advent of technology and other innovations, the inherent value of the gods never truly diminished, and they played a pivotal role in societal development over the eons. However, in the short span of two hundred years, many Godtypes began dying off, sometimes even expiring where they stood, leaving the masses bewildered and helpless to compensate for the loss. While it was always postulated that the gods' immorality stemmed from their enduring physical forms, a short study of their bodies showed little difference from a typical human being. A number of luminaries in the scientific community theorized how such longevity could be replicated using parts from the deceased gods.

     The first trials went poorly--they began with simple transplants, from organs to tissue samples, which the human body would reject in a grisly, often fatal breakdown. It wasn't until a single god assumed command that the operations finally started to work, due to their advanced knowledge of Godtype function. By compressing both the body and soul into a single injection, the researchers had gained a solid method of granting humans the powers of the gods. For an exorbitant fee, one could play the magic roulette and gain agelessness as a possible bonus. With these "human gods", the world no longer feared an extinction of the Godtypes.

    However, greed began to mix into these sentiments when the Godtype population became stabilized, and no more deaths occurred. More humans desired the injections, but the supply of raw material had run dry. Things took a turn for the worst when the Superior of Empire revealed an army of genetically altered "Hybrids" designed specifically to kill the gods. After a nearly one-sided extermination, only the strongest gods were left alive. Despite humankind's atrocities the gods never considered fighting back, and even waged war against Empire's Hybrids once they "degenerated" into uncontrollable monstrosities. The rogue Hybrids could cannibalize gods to increase their size and strength, while civilian recipients of the injection became infected with "degeneration" upon contact. Collateral damage became more severe when the Hybrids grew more mindless and more numerous, and their acceptable targets grew to include any living being nearby. It took almost all of the remaining gods to slay the superpowered Hybrids, resulting in massive casualties for both sides.

     Ultimately the surviving Godtypes those who took no action, and even then very few emerged from hiding, either to enraged with the humans or simply wracked by guilt. Though the means of creating god-human hybrids was lost, many "remnants" of the war continued to crop up in populated areas, and even more horrifying, descendants of injection recipients became prone to the same degeneration as their ancestors. A few decades following the "Pandemic" it almost seemed like the Godtypes never existed at all, but the fear of leftover Remnants became very real. In response, the Nascent Empirical Union, abbreviated to NEU, quickly established itself as a safeguarded bastion of society, where people could go about their lives without fear of Remnant attack.

     The NEU contains four major districts based on the intercardinal directions: the Northeast Sector (NES), Southeast Sector (SES), Southwest Sector (SWS), and Northwest Sector  (NWS).

The Pledge

     An organization within the Nascent Empirical Union called God's Pledge was later formed by Godtype Fulcanelli Paramirum and a man named Hugo Lôi, in order to salvage the last remaining gods, as well as to combat the new threat posed by Remnants, or Rems: the degenerated forms of normal humans who carry corrupted Godtype material. While they are not inherently malicious, out of control Rems pose a dangerous threat to others and must be properly etherized before they lose their minds and power to revert entirely.

     The central God's Pledge base is located in a large expanse of land referred to as the Pledge Hold, located on the east coast of the NEU, with the current total of live-in recruits numbering in the hundreds. While Paramirum still serves as the Pledge Regent, Lôi was unfortunately left comatose by an assassination attempt in the early 2000s, and his young daughter Zoe was later chosen to take the title of Pledge Leader, studying her entire life with the Regent in preparation.

     God's Pledge members, often referred to as Peacekeepers, serve in one of two factions, the Palatine Guard and the Noble Guard, led by Captain Eon Harken and Captain Commander Sovran de Vaux respectively. The former faction concerns external operations, such as responding to Remnant degenerations or meeting with Godtypes to offer them sanctuary; the latter covers any work within the Hold, like managing strategy, setting defensive measures or guarding the "princess" Zoé Lôi. Members wear uniforms in either navy blue (for the Palatine Guard) or greenish teal (for the Noble Guard).

Notable God's Pledge members


• Fulcanelli "Nell" Bombastus Paramirum - The co-founder of God's Pledge and an alchemist with the ability to manipulate matter. They are known for being an extremely benevolent god, but also cold and calculating when it comes to sociopolitical affairs.

• Ricia Fraga - This youthful and innocent-looking, but very crass little god can bring the dead back to life, though only for unnatural deaths and within four days of the passing. Performing resurrections greatly drains her aether force and it's speculated that she may very soon work herself to death, something Ricia is hesitant to admit.

• Veer Thakur - Veer is a skilled warrior who can materialize almost any weapon she's seen at will, favoring the soul-forged bow Gandiva given to her by a fellow god from her home country. She operates as a combat instructor for the Peacekeepers despite her immense battle prowess, since the collateral damage she could cause is too dangerous for domestic situations.


• Eon Harken - The Count Palatine of the Palatinate Guard, given the position by Fulcanelli themselves. He carries a god-forged sword known as Trauerdegen, or the "Mourning Dagger", which has a blunted blade for dealing non-fatal strikes. It is still unknown why Ricia Fraga would give this weapon to a simple Theurgist, especially when it once belonged to famed necromancer Godtype Townsend.

• Jerique Duprey - Though not a natural-born Thauma, Jerique has fashioned a simple spell, or Binding, that pulls weapons off anyone in his immediate sight, cementing him as the go-to patrolman in the Noble Guard. He lacks any offensive abilities but otherwise spends his time managing security, giving pep talks and customizing uniforms for Peacekeepers.


• Zoe Lôi - Despite not possessing any magical aptitude, the "Princess Palatine" has been preparing for leadership with Fulcanelli ever since her father fell into coma, and after turning 18 properly assumed her place as head of God's Pledge. She has a very large, secret crush on Godtype Veer Thakur, much to her own confusion.

• Sovran de Vaux - The current Captain Commander of the Noble Guard, who applied for and earned the position after the untimely passing of his father, the former Captain. Before joining the Pledge he had shown no interest in ever doing so, rejecting his father's way of life and selfishly flaunting the family wealth. It took his father's sacrifice during a Hold assault to turn Sovran's life around. While he lacks any magic capacity, he is a trained marksman, however new he may be to combat.


Caelan Gilday - An expert runologist known for possessing an affinity with the world's ether, and thus power which verges on warping reality. The Gilday family is famed for its ancient lineage of antiquarians, tasked with protecting the relics of the gods, currently housed in Caelan’s sprawling manor estate.

Last chapter:

II - World of the Godtypes

Next chapter:

IV - Runic Arrays

World of the Godtypes

     The world Mercy Mendoza and Samson Aster encounter on their journey is very different from the standard, ordinary Earth, boasting godlike beings and an atmospheric ether field, which in turn allows the use of what ordinary people call magic: the realization of the "impossible."  This other Earth features three other variations on humans, aside from normal mortals: Godtypes, Remnants, and Theurgists.  It seems that worlds containing aberrant sub-species such as these are more inclined to grow unstable and fall apart sooner.
     Godtypes, commonly seen as a race of ascended humans, or perhaps beings in mortal guise, are in short "gods on earth."  They are essentially ageless, impervious to time, illness or injury, and often in possession of miraculous powers.  Despite being almost completely invulnerable to physical attacks, a clash between Godtypes wielding soul-forged weapons may prove fatal.  The only known way to physically kill a Godtype is to first break them mentally, making them wish for death, before dealing a decisive strike through either the back or heart.  It is known that the murder of a god, along with any other sort of assault or offense, will bring horrible misfortune to the perpetrator.
Though they can live for hundreds upon thousands of years, Godtypes will sometimes vanish, quietly, should they fade too far into obscurity, or find themselves with no further purpose on Earth.  This absence may go unnoticed for years, and no one has ever witnessed the actual disappearance.  As of the moment it is unknown what truly happens to the Godtype after "death."

Notable Godtypes

• Ricia Fraga (domain: resurrection)
• Fulcanelli Paramirum (alchemy)
• Veer Thakur (weapons mastery)
• Ark Townsend (necromancy/incomplete resurrection)
• Remiel Bain (second sight)
• Samson Aster (???)

     Known colloquially as "Rems", the Remnants are an engineered sub-species first created by fusing the human body with a Godtype's genetic material—or simply put, by grafting on parts and splicing genes in a largely occult procedure.  Most worlds with Godtypes do not contain Remnants, since the process of creation requires nectrotized Godtype tissue, and the gods are usually very hard to kill.  Not to mention that even slighting a Godtype can result in bad luck, mania, or death, so it's no wonder most Rems burned out early later on.  The majority that underwent the Godtype enhancement were looking for eternal life or power, but others were just unfortunate experiments used to perfect the surgery.  Like a family curse, the traits of the gods are passed on to future generations as well, but only to full-blooded Remnant children.

     While they do often gain varying abilities after augmentation (with their own form of bastardized Godtype ether production), all Rems are considered dangerous and unstable because, when overloaded by imperfect ether, their bodies and minds melt down in a process referred to as degeneration, which causes the afflicted Rem to lash out uncontrollably.  While they can return to normal in time, high-risk Rems are often sanctioned in specialized areas or outright killed after degeneration due to the threat they pose to innocent lives.

     Looking otherwise human, Rems seem to have greater durability and a longer lifespan than ordinary humans, but their bodies disintegrate upon death, almost in the way Godtypes mysteriously leave the Earth without leaving a trace of themselves behind.

Notable Rems

• Aspasie Trillistos (attribute: telepathy/mind-reading)
• "Saint" (creation of portals)
• "Proctor" (manipulating emotion and rationale)

     A Thaumaturge [thaw-muh-turge], is a mortal capable of bringing miracles into existence: a feat which falls into the realm of what humans call magic. At times a type of "soul variation" dubbed the Akashic Strain will present itself in otherwise normal people, giving them the capacity to channel ether (divine air) from the atmosphere and use it to essentially wish upon the universe.  It is far more likely for Thaumas to appear in worlds inhabited by Godtypes, who basically generate ether with their bodies.

     While most Thaumas are born with the ability to absorb ether, it is also possible to gain this capacity through years of training and exposure to Godtypes, though the resulting magic ability is much weaker than that of a Strain carrier's.

Notable Thaumas (by Akashic Strain)

• Eon Harken
• Caelan Gilday
• Mercy Mendoza (ether-rich worlds only)
• Hugo Lôi, founder of God's Pledge
• Reynaud de Vaux, former captain of the Palatine Guard

Making Miracles from Nothing

     Ether, or the air of the gods, is an invisible, nonphysical substance that is generated by Godtypes (like how a plant releases oxygen) and encapsulates some planets in an unseen energy field, which seems to somehow improve peace and productivity worldwide.  Alternate Earths with both Godtypes and a good ether field seem to be the happiest, but also at greater risk for destruction than those without.  Ether is also what allows for the miracle of magic, but only certain humans can channel it properly for use in spells and other kinds of magic. It's possible that someone from an Earth lacking ether can possess the Akashic Strain and learn to use magic once introduced to an ether-rich world by the Rooms.

     Comprising the most rudimentary form of magic are simple, single word incantations called Spell-Bindings: the easiest vocation for any Thaumaturge to master.  Every Binding is a weaponized wish, a highly personalized plea to the world imbued with the will and intention of the creator, to the point that Bindings are regarded as an extension of the soul. Most Thaumas choose quality over quantity when it comes to Bindings, maintaining a small and specialized arsenal in order to better capitalize on individual potency.

Examples of Bindings

• Eon Harken: Boost (temporarily increases endurance, reflexes and physical strength, at the cost of energy); Restore (repairs any cuts, bruises and potentially broken bones, but only on the user's body)
• Mercy Mendoza: Cushion (softens impacts or falls)

     Aside from Bindings, the most recognized vocation is classical magic, which involves converting ether into any one of the four elements (water, fire, earth and air). Fewer Thaumas are able to master classical magic due to most lacking the necessary affinity for any given element. The rarest of Thaumas--statistically one in five billion--can directly manipulate ether, or quintessence, as the fifth element. The act of affecting the ether is tantamount to seizing the natural law of the world, and allows for the crystallization of even the most improbable possibilities.

     By extension, quintessence can also be fused with the one of the other four elements to create a versatile material called prima materia, which is essentially ether materialized, and the purest form of each respective element. Though difficult to synthesize, prima substances have been a staple in the development of society, providing air free from pollutants, fires which burn indefinitely, arable soil in any environment, and potable water no matter the location

Last chapter:

I - The Torus


Next chapter: 

III - God's Pledge and the Pandemic

The Torus

     The Torus is a spiral of infinite iterations of the planet Earth, set in such a way within the multiverse that these worlds cannot interact with each other, let alone allow their inhabitants any awareness of parallel counterparts, or the Torus even existing.  The distinct barriers between worlds is what provides the Torus both order and stability, but at some point a godlike being actually breached the divide, threatening a domino effect that could topple the whole spiral, starting with a single event: the societal and material collapse of one particular Earth.

     With this potential disaster looming close at hand, a supremely powerful, near omniscient force known as Pyranoscope arrived to intervene, either drawn by the collapsing timeline or birthed by the Torus itself.  Since Pyranoscope is an incoporeal being with no physical bearing on the worlds, it made use of its "heart"—an endlessly burning core of ether, or the energy of everything—to create the first Liminal Room. This vessel, in the guise of a plain white twelve-by-twelve foot space, was used to take someone capable of stopping the catastrophe from an entirely different world and bring them over to the one at stake. The transport caused some friction in the rift of awareness, but the only alternative option would have been altering the problem Earth's population of their imminent doom, likely expediting the process in doing so. 

     However, despite working hard alongside the man who caused these problems, Pyranoscope failed to rescue his world, and the extinction of its denizens did indeed resound and shake the Torus in every way possible. Rather than abandon the endangered worlds altogether, Pyranoscope constructed even more Rooms and trapped the souls of dead sinners inside them for use as maintenance workers, or Chamberlains. The first official Chamberlain was the man who caused his world's downfall, being forced to repair billions of unstable worlds in the Torus to atone for indirectly killing off the planet's billions of inhabitants.

As of now, hundreds upon thousands of Liminal Rooms have entered existence, using both the Chamberlains, who cannot directly manipulate timelines, and foreigners from different worlds as "anchors", called Missionaries, to prevent the collapse of these other worlds. The instability spreads like a virus across the innumerable Earths, but there's no other choice but to act, since the collapse of the Torus may very well tear a hole in the fabric of reality, altering the entire multiverse for the worst. And no one wants that to happen.

The story of Godtypes follows Mercy Mendoza, a young woman whose little sister has been abruptly forgotten by everyone except her, and Samson Aster, the Chamberlain from Room One that collects Mercy as a new Missionary.  Before she can return home and uncover the truth about her sibling, Mercy must venture to another world—a place far stranger than the Earth she calls home—and within a month's time stop the plans of a "god" bent on ending everything.  Problem is, she has no idea what the end will look like, or where this god could be, so she'll be needing all the friends and informants she can find.

As Samson tells her, Mercy won't know who to trust in full, either.

Next chapter:

II - World of the Godtypes